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Member Since 20 Jan 2013
Offline Last Active Aug 21 2014 06:02 PM

Posts I've Made

In Topic: My Mobile game idea (with GDD)

12 February 2014 - 12:21 PM

What's the point of your post? Are you making an announcement, or are you looking for some kind of feedback, or what?


Looking for feednack.

Assuming you're looking for some feedback on the idea:


You say the objective is to collect 1,000 coins "without fail"; what happens if you miss a coin?  Is it possible to miss a coin, and what happens if you do?  Are you able to try to go back for it (allowing the pursuing monster to get much closer obviously!), or is it an instant level fail to miss a coin?  Are there optional bonus items for a higher score, or just the coins?


Is the pursuing monster just some invincible creature to keep you moving at a minimum speed, or are you actually able to fight or at least delay it in any way?



There doesn't seem to be anything particularly original about the concept -- at least in the basic description you've given us here -- but it certainly has the potential to be a fun game if implemented correctly. smile.png


This is why I love gamedev!


Well whats in my head and not on paper (thats a bad practice I have) there will be more than 1000 coins coins and without fail i mean hitting a wall or having the monster catch you.


As for the monster its at the same pace as the player, turning slows the player down. You'll note in my powerup section I listed a power up that would in fact make the player faster and a powerup that would slow down the creature.


The concept is to survive and collect coins and advance to the next level.

In Topic: things you should and shouldn't do when writing stories

11 February 2014 - 12:35 PM

I really enjoyed reading the first posts which were written almost 10 years ago and I can say 100% I've edited my story many times to come up with better ideas and I ask myself 100's questions so I'm not left with plot holes. Thank you guys!

In Topic: Lack of creativity in so many games - endless killing

15 April 2013 - 12:30 PM

To the first post, you make really good points and I couldn't put it any better. At the end of the day all it is and ever will be is a video game. CoD as well as others don't pride themeselves on realism.


I however for my survival horror video game, have made this a challenge for players dealing with monsters and and enemy human AI, if she is shot one time anywhere besides the arm, its game over as for the arm, it must be tended to or a slow bleed out will cause random death.



I think it has a lot to do with what you play. I see it this way, you play CoD and want realism thats like jumping in a pool and expecting not to get wet.

In Topic: Kickstarter Rewards- First Draft

10 April 2013 - 12:24 PM

I like the name, but I honestly see nothing worthy passed $10 and that $1000 donation is crazy I'm offering much more for $50. keep us updated!

In Topic: How do you design a HUD?

10 April 2013 - 12:16 PM

I would constantly brainstorm, don't go for anything cool or flashy you know? If you're maing a racing game have the speed/MPH etc (sorry not a car person). If its a city buldier say like sims have the tools on the screen I would say the bottom going left to right. You could do it like Tony Hawk's park editor have each item in its own class.


ie Windows: you have cracked windows, windows with bullet holes, or a dusty window.



For my game, which is a 3rd person survival horror game.


I'm keeping it real so I might add like 1 or 2 things but for the most part it will be like resident evil 3 and earlier ones where there is no type of hud.