Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


RealityFails

Member Since 20 Jan 2013
Offline Last Active Aug 21 2014 06:02 PM

#5053524 Lack of creativity in so many games - endless killing

Posted by RealityFails on 15 April 2013 - 12:30 PM

To the first post, you make really good points and I couldn't put it any better. At the end of the day all it is and ever will be is a video game. CoD as well as others don't pride themeselves on realism.

 

I however for my survival horror video game, have made this a challenge for players dealing with monsters and and enemy human AI, if she is shot one time anywhere besides the arm, its game over as for the arm, it must be tended to or a slow bleed out will cause random death.

 

 

I think it has a lot to do with what you play. I see it this way, you play CoD and want realism thats like jumping in a pool and expecting not to get wet.




#5051889 How do you design a HUD?

Posted by RealityFails on 10 April 2013 - 12:16 PM

I would constantly brainstorm, don't go for anything cool or flashy you know? If you're maing a racing game have the speed/MPH etc (sorry not a car person). If its a city buldier say like sims have the tools on the screen I would say the bottom going left to right. You could do it like Tony Hawk's park editor have each item in its own class.

 

ie Windows: you have cracked windows, windows with bullet holes, or a dusty window.

 

 

For my game, which is a 3rd person survival horror game.

 

I'm keeping it real so I might add like 1 or 2 things but for the most part it will be like resident evil 3 and earlier ones where there is no type of hud.




#5051885 Roster List

Posted by RealityFails on 10 April 2013 - 12:10 PM

Hi GD!

 

I am currently working on a demo: (not promoting or looking)

 

I have the current team

 

Designer

Level Designer

Animator

Prop Artist

Programmer

 

Do you think or believe or would suggest there is a role i need to add?

 

(sound design comes later)




#5051880 Experience in the industry

Posted by RealityFails on 10 April 2013 - 12:05 PM

I read a lot of good posts in this section.

 

As someone who has industry experience, I'll offer what I can. 

 

Doesn't matter, if you write the best code, draw the best monster, or can animate and rigg with your eyes closed. You're jumping into a vast world. If you truly want that job start at the bottom of list as a QA tester. I did it for about a year, wasn't my thing I made really cool gaming contacts at Activision and Infinity Ward. And I've gotten the same line. dozens of times "grab yourself a programmer and artist" if QA doesn't interest you, I highly suggest you find indie work and work on a bunch of indie games, not at once. You may get the next angry birds, and publishers love that.

 

rule to the wise

 

Its not what you know, its who you know




#5029501 My GDD

Posted by RealityFails on 06 February 2013 - 01:49 PM

its not that. the gaming industry needs to wake up.

 

Unless you enjoy playing CoD every year.

 

I'll have demo soon for game dev




#5029494 My GDD

Posted by RealityFails on 06 February 2013 - 01:24 PM

Im not shelving my story or starting anything over.

 

First off I asked about 5 women about the rape scene. They're all for it as long as she comes out on top and is standing a hero.

 

Video Games are plagued with follow ups, remakes prequels you're all afraid of something new for the industry. thats what I think. the story was there for staple support so when my team asks whats next I can tell them.

 

You make a rape scene which wont even show anything. In fact im making as west starts to touch her she blacks out and wakes up and see's John.

 

again this is a video game......

 

You should watch this video and tell me again I'm crossing the line:

 

 

Game Design documents and stories change all the time, I was showing what I have so far :)

 

 

Dead Space 3 just got slammed by reviewers for not being Survival horror.

 

I will personally save the genre




#5029308 My GDD

Posted by RealityFails on 06 February 2013 - 12:13 AM

I'll try to find a way around it. I'll probably go to just frisking her, better?


#5028863 My GDD

Posted by RealityFails on 04 February 2013 - 06:39 PM

I mailed it to myself and got it today so that's why I am posting it. Not saying my idea is best, but people will steal when they can.


Just so you know, this means nothing. Mailing something to yourself does not prove anything, it's kind of a "legal urban myth" to believe it does.
it will work as a legal stabding. S. King did it. So will i


#5024891 Continuing a Game that is a clone

Posted by RealityFails on 23 January 2013 - 04:41 PM

I created a game called "Fantapong" that is pong with a class tree and stats for your paddle. I originally made this as a simple way to test HTML5/javascript. My co-workers love it. They think I should make it cross platform (ios, win32, android, osx, linux) and release it. I think the concept is simply a small advancement on pong and not worth it. I thought of ways to add value to the game such as cpu levels, missions like landing trick shots, and a quest system where you fight "monster" paddles.

 

Here it is (it requires 2 players):

http://www.ericmcconnell.com/Fantapong/Fantapong.html

 

Do you guys think copies of Pong are worth pursuing? Is the game design beaten to death at this point?

I haven't seen a pong like game in a long time. With so many releases in the industry its hard to be unique with a project. Take pong and put a twist on it. Just don't rip pong off and add a price tag to it.




#5024608 Ideas are a dime a dozen...

Posted by RealityFails on 22 January 2013 - 11:33 PM

People without creative talent are a dime a dozen


#5024504 Is it wise to look up games similar to your idea?

Posted by RealityFails on 22 January 2013 - 05:39 PM

I always look up games of the same genre/idea to mine. I learn off it, what went wrong? what made it un-realistic? What can I do better make sure its a game you actually like though, that's my advice.




PARTNERS