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Barzai

Member Since 20 Jan 2013
Offline Last Active Yesterday, 09:09 PM
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Posts I've Made

In Topic: External Javascript file not working

14 September 2013 - 09:26 PM

Well, I just took the code from the first post and plugged it into two notepad files in a folder on my desktop.  It didn't work.

 

I added the 's' to type="text/javacript", and it worked after that.

 

I'd say markr hit it on the nose.  Good eyes on you, markr.


In Topic: How on earth do I start a game?!

21 June 2013 - 08:49 AM

Well, I'm not an expert or anything, but here's how I did my first project:

 

Figure out how to put a box on the screen

Figure out how to make that box move based on keyboard inputs

Figure out how to make that box know when it runs into another box (harder than it may seem at first glance)

Figure out how to make a box move on its own

Figure out how to make a box move based on the position of another box

Turn that into pong

 

It's nothing pretty, but it taught me some pretty good basic stuff that you see all the time in games.  Now I can use that stuff when I try to write nicer games.


In Topic: Beginner looking into game making

31 May 2013 - 06:04 PM

Well, I don't know if there's really any such thing as a simple 3d game.  However, I looked up Dear Esther, and it looks to be a mod of the Source Engine.  There's several of them:

http://en.wikipedia.org/wiki/List_of_Source_engine_mods

 

If you're looking to make something, but you aren't really interested in learning all of the ins and out of coding under the hood, it may be worth your while to make a mod of a game rather than starting from scratch.

 

Full disclaimer, though, I've never written any game mods myself.  I know that quite a few companies release tools with their games that let you make your own levels.  From what I understand, with the more sophisticated ones you can make viable stand alone games.  It sounds like that's more in line with what you want to do.

 

Since I'm not a modder, I can't really help you more than pointing out that it exists.  I'm pretty sure that Starcraft 2 was released with full development tools.  I'm not sure where exactly you would get the Source Engine (like Dear Esther used), but an internet search would probably fill in the gaps for you.


In Topic: Need advice

18 May 2013 - 01:18 PM

**Note--I looked back through this, and I'm way off topic for the purpose of this forum, which is breaking into the industry.  If you moderator folks feel I'm too far off, I can edit it all out if you'd like.**

 

Well, I may as well throw a couple of cents in here, hopefully they will also make sense as well.

 

I have an engineering degree, and I'm currently back in school in a post-baccalaureate program in computer science that Oregon State offers.  The reason is that I've found that I don't particularly enjoy the engineering work that I'm doing.  I do seem to really like programming, so I want to make that switch.

 

Don't get me wrong, the engineering work isn't terrible or anything, and it does pay pretty well.  The thing is, like with a lot of jobs I suppose, I spend a lot more time in meetings and shuffling paperwork about than I do actually designing test fixtures and setting up production lines and fun stuff like that.  Now, your mileage may vary, of course.  You could end up in a job in which you don't have as much paperwork overhead and you get to spend more time doing the fun part.

 

From what I can see, it looks like computer science offers a lot more flexibility in your day to day life than engineering does.  This may just be because of where I live (San Francisco bay area), but there is an absolutely huge demand for computer science.  The jobs pay very well, and they exist pretty much all over the place.  If there's a particular place you want to live, there's probably work there in computer science.

 

As far as engineering goes, mechanical would be a good choice because there is a lot of work available.  Electrical also offers a lot of work, and it has overlap with computer science.  When I look at job postings, companies actively attempt to recruit programmers from other areas, and are willing to pay them to relocate in some cases.  That doesn't tend to happen in engineering.  Also, the engineering jobs don't pay more than computer science jobs.  I can't speak to pay rates in game dev computer science jobs, since I'm not in that field, but if you're looking to get a high salary to eventually save enough to start your own business like you say, engineering is not more lucrative than programming.

 

In any case, I'm not sure from your last post whether you're still considering a CS major with a ME minor, or switching to ME entirely.  However, since you already program on the side, it seems pretty apparent that you enjoy it.  If you're looking to switch to ME entirely for the money, I'd reconsider it since it doesn't pay more than computer science.  If you're looking to do a minor, because then you get to learn more physics and engineering and such because it's stuff you really want to know, that sounds entirely reasonable.  However, as others here have pointed out, there's no need to decide that immediately.  You can get into school and experience the workflow there a bit before you really need to make that call.

 

One final note, if you do want to open a studio, there's actually a lot of other knowledge that would be very useful to you.  This is stuff that would happen in the future a bit, but getting an MBA would probably be a wise choice.  There's quite a bit involved in the business side of things that can be easy to overlook but can make your studio fail.


In Topic: What's the true worth of an initial game idea?

14 May 2013 - 09:01 AM

The premise of this thread greatly undervalues the editing process.

 

I think I've read it here, but I'm not exactly sure where, that one of the most important skills for a game designer is knowing when something doesn't work and being willing to throw that part out.  In a world where it's ultimately important to maintain the purity of the original concept, that just doesn't happen.

 

Editing is valuable pretty much everywhere, not just in game design.  Sure, you occasionally hear about an album that gets recorded because the musicians just hit the studio one week and everything clicked.  That's pretty rare though.

 

Painting, writing, heck, even manufacturing new equipment, everything needs editing.  There is no such thing as the awesome perfect master idea that needs to be preserved.


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