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In Topic: Custom window GUI system
10 May 2013 - 10:31 AM
In Topic: Has anyone here who does shader effect?
07 April 2013 - 07:19 PM
Have a look at Evolved's shaders. http://www.evolved-software.com/shaders/postprocessing
I have used them before. They work pretty well.
In Topic: Delta Interpolation Issues
04 April 2013 - 01:15 PM
I am pretty sure it has to do something with the float values being 'messed up' when they are so small.
Float values do have inherent error involved when they are VERY big or VERY small. The values you showed were neither. Sorry I don't know OpenGL. Where are you getting PCFreq? Is it part of the performance counter? If so, then it should take into account the PC/OS specific values for the clock. Do a check with both PCs. Have your program display the "time between frames". The TBF should be the same on both machines if the PCFreq is the same (or close). If you are running at 60fps on both machines then the TBF should always show ~16.6666666667 (on average). You will most likely see this number fluctuate between 16-17 depending on processor load.
So, to sum up:
Test both computers for 60fps and TBF.
In Topic: Delta Interpolation Issues
04 April 2013 - 12:24 PM
In Topic: Easter Eggs
03 April 2013 - 08:43 PM
Write it into your code using obscure variable names. Don't put it into a resource file and the majority of people won't be able to change it or even find it until your program lets them. No safe is actually safe-- which kinda makes the word "safe" an oxymoron. Don't worry about the few people out there that will hack/exploit your game. The people that want to have a rich and full gaming experience won't look too hard behind the curtain anyway.
So, to sum up, JTippetts is correct. Don't worry about it-- you'll just waste valuable development time.
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