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Member Since 21 Jan 2013
Offline Last Active May 23 2015 11:14 AM

#5224508 Starting out in 3d

Posted by KailiKame on 20 April 2015 - 10:06 AM

I am also a beginner and I'm using this playlist to teach me how to do things.


In chapter 2 the instructor explains about a "concept workflow' that doesn't use any reference. He then moves on to topology and explains how to use reference images in a much later chapter. The instructor claims that he does it this way because his students would tend to use the reference sketch as a crutch. So, some might call it a good thing that you'd rather not use a reference sketch.

But I also think Misantes has a good point that references are helpful even if you aren't using them to import and model on top of.

#5224078 Save/Load High Scores

Posted by KailiKame on 17 April 2015 - 04:06 PM

Thnx. :) Now it works! So I'm guessing the dat file was expecting a single int so when I changed the code to an int array, they weren't compatible anymore?

#5221240 Expanding on Basic Ideas

Posted by KailiKame on 03 April 2015 - 11:38 PM

Hi everyone!

So, this week, I've created a simple game in unity where the player is presented with a 5X5 grid of 8 possible colors that are randomly picked. The player must then select the grid square that matches the color that the program randomly selects.

One of the games that inspired me was diamond dash since the player has exact,y one minut to get the highest score possible.

I also thought it would be nice to have a theme (unity preset colors were a bit of an eye sore)
, so I chose a farm theme and plan to replace the colors with images.

This all sounds great, but I'm wondering if this is just too simple. It's a mobile game and I
M thinking about making it competitive on facebook but is that enough? How can I expand on this basic mechanic?

#5168822 Xcode Can't find freeglut

Posted by KailiKame on 24 July 2014 - 01:59 AM

nvm got an answer on OpenGL forum :)

#5163711 Text adventure user input

Posted by KailiKame on 29 June 2014 - 03:26 PM

I am trying to allow the player to travel to different rooms. Each room (t1, t2, and t3) has a vector of exits. When I run the program, the player is able to travel to a room. However, it automatically places the user back in the starter room. Is there a better way that i should be checking this?
Character test = new Character ("Test", "Sample character", t1, null);
Scanner input = new Scanner(System.in);
//Options for t1
if (test.getCommand().equals(t1.getExits().get(0).getDirName())) {
t2.visited = true;
if (test.getCommand().equals(t1.getExits().get(1).getDirection())) {
t3.visited = true;
while (test.getLocation() != t1){
//Options for t2
if (test.getCommand().equals(t2.getExits().get(0).getDirection())) {
//Options for t3
if(test.getCommand().equals(t3.getExits().get(0).getDirName())) {
if ((t2.visited == true) && (t3.visited)) {

#5154977 Contacting press

Posted by KailiKame on 20 May 2014 - 11:35 PM

When looking at game magazines, under the "contact us" page, I mostly find the email for the editor in chief. This doesn't seem like the right person to give neews about a game. Shouldn't it be someone under this person? If so, where can I find the right people?

I've also seen online web forms instead of giving email addresses. This doesn't seem like the right place either.

Places I've tried:
Family Friendly Gaming
Cartridge Magazine
Game Informer
IGN Entertainment