Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


KailiKame

Member Since 21 Jan 2013
Offline Last Active Today, 10:39 AM

Topics I've Started

Game Concept Feedback

25 March 2015 - 11:07 AM

I've been wanting to see if I have what it takes to be an indie game developer and work from home. So, I thought that making a small casual game would be a good start. So, to get started, I wrote a concept document to start organizing my ideas. However, something doesn't feel right. Something might be missing. Here's what I've got so far.

Introduction: Color My Palate, a new third person strategy game for PC/Mac/Linux, you are a curious and hungry young paintbrush in an art studio who is looking for a variety of new paint to eat.

Description:
The game begins with a quick sweep of the entire level. You see a few drops of paint hiding in the home of a family of crayons. Also, a few more are hiding in a an eraser's toolbox. However, hiding behind a mechanical pencil's home you see the mother load! As you get a feel for what's in store, you begin to form a plan.

The clock starts and you race to gather the paint in your own home to get you started. The its of ti the crayon box to see what they might have. As you approach the box, the first few crayons roll out. After eating a few drops of yellow paint, you jump over them one by one and quickly retrieve the paint in their home before they return.

Next, you enter the toolbox. An eraser comes sliding out of his compartment. Quickly, you race out out of his way by eating some red paint that you've collected. . He quickly returns and you push his compartment shut, trapping him inside, just long enough to explore the rest of his home and take anything that you might find interesting.

Finally p, you look to the giant pencil case. As you approaches, the mechanical pencils begin to fire at you. You begin to fire back, but you are beginning to run out of ammunition. So, you choose a more subtle approach and consume the remaining paint in your inventory. This shrinks you just enough to pass under their lone of fire and enter the pencil case. You've hit the jackpot!

Key features:
Fast Paced Gameplay: collect paint to satisfy your hunger before it all runs out!
Clever Enemies: your fellow neighbors also have clever abilities. Use your own to beat them at their own game and loot their houses.
Intriguing Environments: Color My Palate features intriguing levels that allow you to use your special abi,ities to look for even more paint.
Interesting special abilities: satisfy your curiosity by eating different colors paints that will give you special abilities to jump, sprint, shrink, and shoot paintballs.
Exciting Achievements: color My Palate uses the same three star achievement system that made Angry Birds, Cut the Rioe and many others so exciting.

Final thoughts. I'm aware that the domain Color My Palate is already taken and I'll change this later (suggestions). Also, I case it wasn't made clear because my creative writing stinks, I'm going for more of a mischievous quality for the main character and not malicious.

Any suggestions or feedback is greatly appreciated :)

Formating Images

03 March 2015 - 03:26 PM

I was wondering if there is a way to format images in the GameDev.net text editor. 

 

I am trying to resize and format my images on the same line to make them look more presentable.

 

Are there any links that explain about images on the site?


Game Naming and Documentation Advice?

25 February 2015 - 01:31 PM

I'm in the process of making my first game as an indie developer. I've worked on several projects before and this is my first time doing everything myself.I was wondering if anyone can offer advice for naming a game and documentation for the game. I am trying to follow The Anatomy of a Game Design Document on Gamasutra, but for some reason it still seems difficult. I originally thought that it would help later with marketing and to organize my ideas.  Is documentation necessary when working by yourself? 


Game Genres Association with Platforms

20 February 2015 - 11:56 PM

Recently, I've had an idea for a casual type game using similar mechanics to Angry Birds and Cut The Rope which are mobile games. However, the input that I had in mind is suited for a PC. So, I was wondering, how successful are casual games for PC?

 

 


Images

29 July 2014 - 08:14 PM

I have an image that i'm using as a header on a website so, i need it to appear on each page. I got the image to appear on the home page. However, when I copy and pasted the code for the image, it doesn't appear on the net page. Is there some rule about using the image twice? is their a better way to go about doing this?

 

<div>
<img src="../IMG/logo.png" alt="Summer Employment Experience logo" width="100%"/>
</div>
 

PARTNERS