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Member Since 21 Jan 2013
Offline Last Active Oct 21 2014 08:35 PM

Posts I've Made

In Topic: Xcode Can't find freeglut

24 July 2014 - 01:59 AM

nvm got an answer on OpenGL forum :)

In Topic: Game/Software Dev related Podcasts or Youtube channels?

23 July 2014 - 07:40 PM

A lot of great podcast I've found don't seem to be making new episodes. However, I really enjoyed "The Game Design Theory Podcast" They analyze a lot of classic/popular games and discuss the meaning of a lot of terms used in game development.

In Topic: Christian games

22 July 2014 - 06:32 PM

I originally started this thread to see what people thought of my idea. However, it seems like the idea is hard to explain. Since it's probably unwise to upload a GDD, I guess I'll have to try it and see what happens. 


Thanks, Frob, for trying to keep things on topic. 

In Topic: Christian games

22 July 2014 - 02:08 PM



Yeah, that's another thing I was getting at. There doesn't seem to be any games for Christians that share the same graphics quality and mechanics as mainstream games. I often think that Christian children may feel a bit left out because their parents deem games like CoD inappropriate due to their beliefs. So, maybe this can provide some kind of alternative.



And you really believe this bible RPG game of yours is going to be up to par with Call of Duty series in the eyes of kids? No, it'll end up at best just like the other sorry attempts of the religion genre. Because you're picking target audience as something that is not a target audience.


No, the problem is not that there's no Christian-version of CoD. The problem is that some families FORBID these kind of games from their kids. It's not just Christians that forbid and not all Christians forbid. These people are themselves responsible for their kid being left out.




No, sorry wrong choice of words. I meant that I could start using some of the mechanics an 3d art to bring it CLOSER to mainstream games instead of the ones I've seen that seem to be 2d and cartoony.

In Topic: Christian games

22 July 2014 - 01:45 PM

Wow, this thread has devolved quickly.

Wanted to say that contrary to Frob's first post an RPG doesn't have to be an open sandbox world where you can do anything you want. Unless we're looking to get into a genre naming debate but I don't think that's the direction this thread is going to go.

If you take an FF game and remove the combat you essentially have a story on rails which given the low possibility for story branching is probably the sort of approach to be looking at.  Then adding mini-games, puzzles, or fetch quests that fit with the story should be a way to hold the player's interest while driving the story forward. With minimal ability to impact what happens in the game you are going to need some sort of challenge give to the player. But it seems to me that combat in the garden of eden is bad idea because not only would it be out of place given what the environment is supposed to be but it's not in line with the task that you're trying to have the player do.


That's exactly what I was thinking and I'm currently rethinking that level into some kind of tutorial for the game.