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jamesdalby

Member Since 21 Jan 2013
Offline Last Active Jan 31 2013 01:12 PM

Posts I've Made

In Topic: Critique my 2D assets

31 January 2013 - 01:12 PM

The sky and ground are temporary placeholders.


In Topic: Critique my 2D assets

23 January 2013 - 05:41 PM

I'm not sure what sort of art style I'm going for. It's just sort of my own style, mixed in with a lot of what you see in terms of super illustrative 2D games, like Dofus, Gaia Online (minus the Chibi Super D), anything by Klei, Konjak, Paul Robertson stuff...


In Topic: Critique my 2D assets

23 January 2013 - 03:02 PM

Thanks Prinz Ashaman73. I like your idea of top heavy building design. I'll give it a shot and repost when I find the time. And yes, the shading looks better, though I've always been partial to top left light sources for some reason.


In Topic: Critique my 2D assets

21 January 2013 - 09:38 PM

Got it. Thanks sunandshadow.


In Topic: Critique my 2D assets

21 January 2013 - 08:07 PM

These are all set pieces, so no interactivity unless you count talking with the patrons. Good point on the gradients. Hard shadows take longer, but... they look a lot better I guess.


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