I'm not sure what sort of art style I'm going for. It's just sort of my own style, mixed in with a lot of what you see in terms of super illustrative 2D games, like Dofus, Gaia Online (minus the Chibi Super D), anything by Klei, Konjak, Paul Robertson stuff...
Thanks Prinz Ashaman73. I like your idea of top heavy building design. I'll give it a shot and repost when I find the time. And yes, the shading looks better, though I've always been partial to top left light sources for some reason.
These are all set pieces, so no interactivity unless you count talking with the patrons. Good point on the gradients. Hard shadows take longer, but... they look a lot better I guess.