As far as I'm aware openGL has no license requirements. As for openAL I couldn't see anything on a cursory glance at its website.
However the devil library is licensed under the L-GPL. So that depends on how you're using the library. If you dynamically link to it as a DLL then you can just provide the end user with a link to the source code of that library.
However if you statically link the library into the application then it all becomes a derivative work as defined in the L-GPL and becomes subject to it. Meaning the source code to the whole application must be made available and distributable under the L-GPL or GPL
bb_busterMember Since 22 Jan 2013
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