Ah, OK, never mind - it turns out I was clearing my shadow map to D3DCOLOR_XRGB(1, 1, 1) rather than D3DCOLOR_XRGB(255, 255, 255), meaning that the whole thing was basically black.
george7378Member Since 24 Jan 2013
Offline Last Active Apr 03 2015 04:19 AM
I'm a physics student in the UK.
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