An update, i have found a solution to the issue, i was having altough, it is a issue i had not encountered for ages, relating to transparancy and glColor4f using 0,0,0 for color.
I have tested my code with clolor 1.0,1.0,1.0 and found it worked fine, so that isolated my fault downto an old thing that i have seen with glColor4f(0,0,0,A); and alpha blending.
Altough i did try all the ones, prior, i thank you kind people for your assistance, i hope mentioning this, prevents anyone else being cought out.

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