what's the difference if you scale your bitmaps to a different resolution than they are made or if some output or TFT hardware does the scaling? most TFTs will scale anyway if you dont render in their native resolution. this means, if you scale from your native 1920x1080 to a user decided 1280x720 and then it's running on a notebook with 1440x900, the image will be scaled twice. it might be better if you always setup this one resolution your assets are made for, and the display scales it to whatever resolution it's natively using.
so say if i set my native resolution as some really high and scale down will the scaled version look terrible? scaling up makes things look terrible. is this the same case as scaling down?