Using an actual sphere rather than using a cube seems a much harder way to actually accomplish what i'm doing. The cube system i'm using now shows no seams and the heights carry on perfectly due to the noise being 3D using the position of the vertex. The only thing i need to worry about at the moment is splitting it into patches which is the thing that's not working. GPU Tessellation would be nice but that doesn't change the fact i still need patches for it to work on. I'm at the point of ripping my hair out with this Quad Tree. The positioning just won't happen...
VangouleMember Since 28 Jan 2013
Offline Last Active Feb 26 2013 08:57 AM
- Group Members
- Active Posts 16
- Profile Views 292
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Vangoule hasn't added any contacts yet.
07 May 2013 - 17:45