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Orange Claymore

Member Since 28 Jan 2013
Offline Last Active Feb 20 2013 11:17 AM

Topics I've Started

I think my school missed some steps...

28 January 2013 - 02:24 PM

Hey everyone!  Long time lurker, first time poster here, and wondering if anyone could offer help or point me in the right direction.


Right now, I'm in a computer simulation and gaming program in college.  The program I am in lets students choose between design, programming, and art emphases.  I have chosen to do a dual emphasis in both design and programming.  I'm in my second semester.


Here's the thing - I'm in my second semester right now.  First semester, we started working with basic programming concepts and mild OO programming using C# (I have some background in C++ as well).  We never moved beyond programming anything outside of DOS, with no graphics or event style programming.  This semester, however, I have a class that has immediately thrown us into working with Unity.  Day 1 we were divided into teams, were put to work on the Lerpz tutorial on Unity's website, and were told we had to have a game up and running by the end of the semester.  


Following the tutorial is easy enough, but I'm totally lost on how one goes from basic C# programming, to scripts, to Unity.  I feel that there were some steps missed here (and I'm taking the path through the program as it's planned out).  To be honest, I'm a little worried as to how my team is going to get a full game up and running by the end of the class, no matter how basic.


I'm trying to fill the gaps in my knowledge, but I'm having a rough time of it with work and all of my other classes.  If anyone could shed some light on this, I'd greatly appreciate it.