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Member Since 28 Jan 2013
Offline Last Active Jul 14 2016 07:41 PM

#5061896 [SlimDX] Blending woes.

Posted by on 14 May 2013 - 04:13 PM

Well, this one should have been a no-brainer.


The output from my gbuffer pass had all zeros in the alpha channels.  So when I set the blendstate to alpha on the edge detection shader my gbuffer started outputting completely transparent color.


Here's what it looks like all combined.



#5027432 How to draw lots of billboard sprites

Posted by on 30 January 2013 - 08:54 PM



Try reading this:http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/