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Member Since 29 Jan 2013
Offline Last Active Jan 30 2013 08:11 PM

Topics I've Started

Creating new triangles using GL_TRIANGLE_STRIPS

29 January 2013 - 03:14 PM

Hello all,

Trying to render a model using GL_TRIANGLE_STRIPS and its working fine, however, at certain arbitrary points I want to break off the the triangle strips and essentially start a new set of triangle strips (that are completely separate from the original strips). How should I go about doing this? Multiple VBOs? I currently have only one VBO that holds all my vertices.


(OpenGL ES2.0 in particular but surely applies to OpenGL as a whole)