Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


jmfurlott

Member Since 29 Jan 2013
Offline Last Active Jan 30 2013 08:11 PM

Topics I've Started

Creating new triangles using GL_TRIANGLE_STRIPS

29 January 2013 - 03:14 PM

Hello all,


Trying to render a model using GL_TRIANGLE_STRIPS and its working fine, however, at certain arbitrary points I want to break off the the triangle strips and essentially start a new set of triangle strips (that are completely separate from the original strips). How should I go about doing this? Multiple VBOs? I currently have only one VBO that holds all my vertices.

 

(OpenGL ES2.0 in particular but surely applies to OpenGL as a whole)

 


Thanks!


PARTNERS