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getafix96

Member Since 29 Jan 2013
Offline Last Active Jan 31 2013 02:23 PM

Topics I've Started

making objects as bones and skinning them

29 January 2013 - 05:01 PM

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional snake body (cube) are being added and follow the head in a snake like movement, every time you eat an apple additional snake piece is added.

 

I want instead of cubes to have a snake object (which I got already) my question is what is the approach to make the cubes act like the bones of the snake object and make the snake object get it's shape from it's "bones".

also maybe there's a way to add bones to the snake object I got in a program like 3dsMax ? and then make the bones act like the cube pieces I got in the game and it will work?

 

I also tried cutting the body of the snake object I got and adding each snake body cube the cutted snake body object but then it doesn't get the look I want (smooth snake that can turn in 3d) so I think the right idea is to have one big object that get it's positon and rotation based on smaller bone objects.


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