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Member Since 31 Jan 2013
Offline Last Active Apr 02 2013 05:59 PM

Posts I've Made

In Topic: Representing points projected onto a sphere in two dimensions

31 January 2013 - 09:52 PM

I don't understand the problem. You could render your realistic starfield texture on a 3D sphere centered on the camera, perspective transformation will take care of the rest. Or are you doing something else?


I don't want to render a 3d sphere... I want to procedurally generate stars but I don't want to render any 3d objects. If you look at this video - http://www.youtube.com/watch?feature=player_detailpage&v=py2OeGYhZVw#t=65s - and watch as he clicks and pans the camera around, that's the effect I want to simulate but in 2d.


What's a starting point for me to study to be able to create this kind of effect using only two dimensions?


Thanks again!