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Member Since 01 Feb 2013
Offline Last Active Jan 24 2014 06:46 AM

#5102343 D3DFMT_R16F format and D3DXFLOAT16

Posted by Rannion on 18 October 2013 - 03:24 AM

Found my stupid mistake finally...

Just had to specify D3DX_DEFAULT_NONPOW2 when loading the texture ! Damn default parameters...

Post could be deleted I guess.