As you can see in the picture, I'm rendering a serie of cylinder which are dynamically moving. It's to show a sort of 3d path.
Anyway, I want them transparent like how they are right now but as you can see where they overlap of course there is an artifact I'd like to get rid of.
I'm using the usual settings: source = source_alpha and destination = one_minus_source_alpha.
Is there any state settings or any way to have the same transparency everywhere for those overlapping cylinder ? So where they intersect the alpha is not taking any other cylinder into account.