Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 01 Feb 2013
Offline Last Active May 16 2013 02:29 AM

Posts I've Made

In Topic: Your thoughts on Adobe's new subscription-only model?

16 May 2013 - 02:31 AM

Well, to be honest 20 dollars per month for Photoshop is reasonable. Of course the concept of renting is not ideal, but it still gives some benefits to both Abode and their customers.

I mean, I live in Russia and even in IT many people get paid around 1000$ per month. Cut cost of living and there will be almost no money left, so if a person will want to buy Photoshop license, they will have to save money for a few monthes. On other hand, paying 20 dollars is affordable.


Though it is retarded to offer subscription as only option.

In Topic: How do I replicate the league of legends login screen?

14 May 2013 - 06:18 AM

I don't know how did they do it, but I would do it this way:


.. Okay, so you paint your image in different layers. And if your character has a weapon that covers his body, you have to paint the body under the weapon anyways, because when it will be moving - you will see the body (or blank space if you ignore this).

.. You export you image to a software which allows a still image to be animated. There are few options available. For example, you can use Adobe Flash and rig (make a skeleton) your character and then animate it. Another option - animate the character in compositing software. After Effects is good pick. I believe there was some kind of rigging functions too, but I am not sure. And third option: you pick your favourite 3d application, make orthographic camera, rig the character as you would rig any 3d character. So you rig your 2d planes with the character image as texture, and animate it.

.. Apply effects like flying leaves or dust. You can do particle effects in compositing software (After Effects again) or you can do them in you favourite 3d application. Though you will have to throw those particles into compositing software anyways.

In Topic: Tuning the terrain

13 May 2013 - 07:55 AM

You are focusing on texturing but forgetting shape itself. Your terrain looks fake because of lack of details on the ground, like cavities and errosion.

In Topic: - your input on game design career needed -

08 May 2013 - 04:20 PM

The post is a mess in my opinion, its not clear what you want and what do you ask about. Do you really understand what game design is about? It is pretty damn tough job by itself, you need years of experience in general game development to become a game designer.

You need to start somewhere else. Become Unity engine scripter. Fairly easy to learn, a lot of jobs you can do in your free time. Or become 3d modeller. Get into the industry and some time  later you might start thinking about game designer.


In Topic: Beginner questions

01 May 2013 - 01:28 AM

You can also start with C# in Unity3d. Quick and dirty way to make games.