second test with Quake3 Arena, this time in 1440x900...
differences from before:
* More performance tweaks / micro-optimization;
* Now the rasterizer supports multiple threads (2 threads were used in this test, with the screen divided in half);
* Inline ASM is used in a few places;
it is still sort of...
BGBMember Since 02 Feb 2013
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programming, games development, compilers and interpreters, programming language design, signal processing, ...