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Spidyy

Member Since 02 Feb 2013
Offline Last Active Sep 09 2014 12:09 PM

Posts I've Made

In Topic: Environment and hardware for multiplayer online game development.

17 August 2014 - 08:02 AM

I'm aiming thiis :

 

Gigabyte Brix GB-BXi3-4010, a mini-PC with intel i3-4010 Dual core at 1.7Gz

2x Crucial 2Go SO-DIMM ram at 1600MHz CL 11 (offered with the Brix)

Samsung SSD 840 EVO 120Go

 

For a total of 370€. Seems a good plan for me.


In Topic: Environment and hardware for multiplayer online game development.

15 August 2014 - 03:22 PM

Well, I'll develop games from little to huge responsibility, so I might need a server able to handle good a good load of calculation, with few memory needs. So as I understand, until I'm making a game with thousands of players or gigabytes sized maps, any modern PC can handle them. My computer is not strong enough to have a virtual machine running, or not one with a GUI. I think I'll go for a cheap Gigabyte Brix with a 2 Go RAM and a small CPU.

 

I assume the same linux server can handle source control + compilation + test. The makefile solution, or even the CMake solution looks a good idea for me.

 

Well thanks a bunch for all those advices. :)


In Topic: Environment and hardware for multiplayer online game development.

15 August 2014 - 11:33 AM

Well, my PC is not really good enough to have a VM on it. It is a modest laptop, it can run games on medium quality and still generate a good amount of heat. I'd really rather have an external server than a VM.

 

Speaking of VM, a friend of mine talked to me about hosted VM offered as services by some datacenters, in my case OVH from France. It is like having another PC running from the data center on which you connect like any other server, just you don't have to manage any hardware. But in the case of games, I wonder if they are sufficient.

 

Talking about hardware, would a mini-PC with passive cooling be good enough to run a game/compilation server? I'm looking for example at the Gygabyte Brix series, some mini-PC small enough to fit in your hand and are affordable. Do anyone have one of them and could give some feedbacks?


In Topic: Splitting a rectangle area into organic section.

19 March 2014 - 08:22 AM

A short code, some tweaks and here is my beautiful region from voronoi's algorithm plus a little "weight" variable for each region, wich generate some cute round curves. :]

I like it.

Attached File  Capture d'écran 2014-03-19 15.18.55.png   482.15KB   2 downloads

In Topic: Splitting a rectangle area into organic section.

19 March 2014 - 06:51 AM

Voronoi really looks like what I need! Thanks. :]

I'm trying to make a World map generator, using voronoi to have some Biomes, like minecraft biomes, the difference is, each biome must be uniform, unique and of closely enough size with each others.

Just imagine the Zelda : A link to the past's map. you got the lack on a corner, the desert on another, the mountain on the top and smaller areas. I'm trying to imitate such disposition from code, with randomness and without rectangular area.

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