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shay.yizhak

Member Since 03 Feb 2013
Offline Last Active Dec 09 2014 09:50 AM

Posts I've Made

In Topic: Need help with boss ideas

26 September 2014 - 02:11 AM

Cool!

 

All of those ideas are great premises for boss fights. I took the ideas you gave me, and put some thought into it - and I think I got a few more bosses!

Thanks a lot, guys.

 

But I need more, so if anyone has more ideas - feel free. And be as imaginative as you want to be. For the moment - there are no limits.

 

Thanks,

-Shay


In Topic: is the hero the villain?

11 March 2013 - 06:24 AM

I liked the story, but I have a few notes:

 

* Sounds like an RPG (this wasn't mentioned in the text).

* The Archer's story feels lacking, compared to the others. I'd rethink it.

* The final epic battle ends with all 4 classes - why? It'd be nice for you, as a developer to see all classes fighting together, but the player, who has chosen 1 class to play with - doesn't know anything about the other 3 characters. He hasn't seen their story, hasn't played them, and has no connection to them. Unless I misunderstood the gameplay...

* After that final epic battle - the player goes to the king and rescues him, thus saving the kingdom. Sounds kinda anti-climactic. Why doesn't get to kill the villain? Also - if all magical items cause their users to go crazy - wouldn't people know that, and know to avoid magic items?

* Why did the king attack the ship? There should be a reason for it. And don't say "cause he's evil". Evil doers have reason. Logical reasons. A drug dealer will kill a cop to avoid going to prison. That's a perfectly good reason. So - why attack a simple fishing boat?

* Like shifty said - it's an idea. The premise of a game. Now - what are you going to do with it? How will you make it unique, special, interesting or fun?

 

Basically - it's a good start, but you still have a long way to go. Keep it up!


In Topic: Existing 3D Game Engine for Gameplay Programming

10 March 2013 - 06:58 AM

I'd like to offer 2 other engines:

 

Panda3d (by disney) and Irrlicht. Both are FREE 3d engines, and both do a fine job. They will not compete with Unity or CryEngine, but they do a fine enough job.

 

Of the two - Irrlicht is the better option. It has better documentation, and even an ebook and a lot of samples.

 

Both work in c++ and are very easy to install. Irrlicht also has the option to work with C#, though the books and examples are still in c++.


In Topic: Sci-Fi vs Whimsical Story for 3D Space Game

10 March 2013 - 06:46 AM

Personally, I think your game has to be AMAZING for me to pay 5$ for half an hour of content. Even for an indie (which are usually shorter games) - that's way too short, and way too pricey. For 45 minutes of content I'd be willing to pay 1$, especially for a game with little to no replay value.

 

Any game shorter than 6 hours should mention that as a warning up front. Each and every review of "Dear Esther" mentions it (the game is about 2 hours long). Once your game gets reviewed - it'll be mentioned, and it'll be factored into its general score, probably bringing it down, and thus - bringing down sales.

 

The fact that it takes too long to create viable content - well, that's not my problem, as a consumer. I EXPECT you to invest time and money in it. You want my hard-earned money? Give me something that's worth it.

 

As for plot - you can create a great story in an hour or two. The standard for movies (which is a medium for telling stories) - is 1:45 hours (though today it seems longer).


In Topic: Starting a web presence...

20 February 2013 - 06:07 AM

I'd also recommend WIX. It's the easiest way I know to create website in literally minutes, and the free version only means you'll have a slightly longer URL.

 

Wordpress, Blogger, Tumblr and Posterous are all good options if all you want is a blog.

 

Use the free version of the platform you choose, until you reach the point you decide to get serious. Then you'll upgrade.


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