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Member Since 03 Feb 2013
Offline Last Active Oct 03 2014 04:09 AM

Topics I've Started

Need help with boss ideas

25 September 2014 - 10:02 AM

Hi there,


I'm working on a 2.5D platformer, where you play as a fighter trying to bring down huge monsters. Basically, each level is a single boss fight that lasts through the entire level. If you've ever heard of "Shadow of the colossus" - you know what I'm talking about.




Unlike "Shadow of the colossus" the main attraction of the game is the fact that each boss will be different. In "Shadow of the colossus" the goals were pretty much the same - climb the boss, find his weak spot - and stab it until he drops. I'm trying to create a game where each boss is different and unique, and the process of fighting him is different.


And I need help with boss ideas.


I have 2 examples of bosses I thought of, but I hope you guys can give me some better ideas:

1. Boss 1 will be a huge tall creature. The entire level will be the player's effort to actually climb the boss and reach his head (his weak-spot). All the while, the boss will try to shake him off, while destroying some of the platforms the players is using to jump.

2. Boss 2 will be a huge create - but a round one, and his head will be in the center. While the player tried to climb the boss and reach the center, the boss will rotate from time to time (90, 180, 270 or even 360 degrees). When he does - the player will need to survive the rotation, and climb a completely different path to the top (which may change again any time).


So, think outside the box,and if you have any ideas - I'm waiting eagerly to hear them.




Gaming Magazines

11 February 2013 - 07:39 AM

Anyone has a good list of gaming magazines? Both online and print?

Game Name - need help

03 February 2013 - 08:31 AM

Hi All,

My name is Shay Yizhak and I'm CEO and Lead Programmer for a new indie game studio New Retro Studio. Currently, we're working on our first game, and despite having all of its design finished months ago, we have yet to find it a proper name. So, I'm looking for suggestions.

About the game: it's a space combat sim, resembling Freespace 2, and games like TIE-fighter and X-Wing alliance.

The problem with naming the game is that the setting is not constant. Everything in the game can change: the ships, the story, the characters, the settings and so on. So, we're looking for a general name. One that fits the game, and will fit any type of setting and campaign we use (at the moment, there are 3 planned campaigns, with a linking storyline. More will come later).

Any assistance you guys can give will be greatly appreciated.