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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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mchedlo213

Member Since 03 Feb 2013
Offline Last Active Feb 16 2013 01:00 PM

Posts I've Made

In Topic: and again... New Wanna-Be-Gamemaker Dude.

04 February 2013 - 11:48 PM

thnx for video ;)

minibutmany maybe i'll check that out as well ;)

 

thnx for responces btw ;)


In Topic: and again... New Wanna-Be-Gamemaker Dude.

04 February 2013 - 09:47 AM

ok,cool,i downloaded express edition already looking for tutorials.
btw,i know that but i'm studying architecture at university where we also learn some 3d graphic pograms like archicad,some 3ds max,maya,etc...
as well as just how to draw,paint and so on...
audio shouldn't be that hard,i think that's not the thing i should be concerned and concentrated about right now.


In Topic: and again... New Wanna-Be-Gamemaker Dude.

04 February 2013 - 09:27 AM

ok,cool,i searched through web again (its quite a good place to look for information ya know xD)
and now i'm understanding what i want to do is quite hard.
i mean the system of developing a game is quite hard,even if its some-indie-casual-one time use game.(here i don't mean games created with Game Make,Construct etc...)
so,please let me know if i'm wrong.
to make a game,i need:
1.get game idea,choose art style,overal design of game,mechanics,etc. = non-technical part which is the most interesting for me i suppose.
2.decide how the game will be made.i chose the hard way,meaning programming,doing all by yourself,and not using different additional programs,like GM and others.
3.here comes the pre-hardest part
depending on game,which isn't my concern at moment,i need some kind of language as well as engine + some other additional progs if needed.
along with overall look of game,these will also give a game a 'face'.
now i searched and i'm probably going to use C#,for which i'm already looking.
first of all,which IDE would be best or at least good for this language?
is it good to use all-around IDE with some specific,C#-oriented compiler for it ?
also is there ANYTHING i'll have to pay for ? i mean if i carry on using this language,will there be any kind of payments needed if f.e. my game is going to be sold,or some PRO versions need to be bought and stuff like that...


In Topic: and again... New Wanna-Be-Gamemaker Dude.

04 February 2013 - 06:54 AM

thnx karsten,i've heard about OpenGl and DirectX being kinda best i guess xD

yes,that SDL and SFML stuff xD ;)

btw it may soun dumb,but do not i need to learn any prorgamming or some programmign language in order to work with engine,f.e. Unity ?
is C# easier than C++ ?
what about Python and Lua ?


In Topic: and again... New Wanna-Be-Gamemaker Dude.

04 February 2013 - 05:32 AM

i doubt about UDK and CryENGINE,but Unity seems quite interesting,considering there are some really interesting 2D games made,as well as simple (yet really goood) 3D games...
frankly i was planning to check out python,lua,maybe even adobe flash...
now i'm thinking about C#,C++ (still xD)...
i also checked engines,and as far as i can see,C++ is overally still needed and eventually i'll have to learn it...
probably will carry on learning C++ ...
also will probably check (later ofc) Box2D and Unity3D engines...
i also wonder what is SMDL ;(
if i wrote that right ofc.
btw thnx for your time and advice ;)


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