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Member Since 06 Feb 2013
Offline Last Active Jan 14 2016 02:39 PM

Posts I've Made

In Topic: i can't uninstall vs 2015 community

07 December 2015 - 11:22 PM

I've had to download a specific VS installer and run it to uninstall in the past, so if you deleted files on the hard drive this may be what you need to do.

In Topic: Direction for a seasoned web dev

04 December 2015 - 01:38 AM

Thanks AverageJoeSSU, that's a great looking library there.  I've started getting into WebGL already and am really liking the ease of use thus far.  I'm impressed with some of the demos I've seen and am pretty excited to see how far it can take me.
I've never used Unreal engine before but always wanted to give it a try, so this will make it all the easier I think, I'll let you know how I fair!

*edit* I've really had a great time working through the basics with WebGL as outlined in my first GD journal entry - http://www.gamedev.net/blog/2141-shinylanes-opengl-journal/

I'm hoping to leverage my existing JS knowledge and put together a simple game, which I will share as an article when I complete. I'm not sure what game this will be but something very simple for certain. Thanks for everyone's help here, I'm pretty sure going with OpenGL is the plan, and I will see how far I can get using WebGL. I definitely will be getting experience with a few different languages and platforms on this. *edit*

In Topic: How to ease sprite creation for an RPG

03 December 2015 - 11:42 PM

I'm not sure what you are using for a game engine here, but I have seen a method in Unity where you draw the basic sprites and then animate them in the editor using bone/rigging techniques similar to 3D animation methods.  I'm not sure if this reduces the work load as I'm pretty new to game dev. in general, but this came to mind and I don't think anyone above mentioned it.


For an example of what I'm talking about see - http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364


This maybe is available for other engines as well?  Either way, best of luck with your project!


*edit*  Here is maybe a better example - http://forum.unity3d.com/threads/2d-puppet-rigging-tips-tricks.245564/ *edit*

In Topic: The future of education

03 December 2015 - 01:09 PM

Very true, I've even worked for a company that had a successful product similar to this.  

I will say this though, don't let someone else's implementation of your idea discourage you from trying.  If you are aggressively trying to make money on a product, you may want to consider a different approach using a professional product team (requiring capital of course).  


If on the other hand you just want to make this game and iterate on it over time with or without a community, then you only have time to lose.  You will certainly learn a lot and possibly provide a contribution for those trying to learn (education is a good cause).  In other words, every idea has been thought of and most of them have been attempted as a product, this does not directly imply you can't have success with a similar product.  Just my 2c on the matter, take it or leave it :)  

In Topic: Mac os x game programming advice?

03 December 2015 - 01:05 PM

I second Xamarian as I've been enjoying that on OSX for both Unity and non-Unity games using C#.  


While I really enjoy XCode for creating iOS applications using Objective C or Swift, I can't say I use it for really any other languages/platforms.


I've had some luck with Netbeans but it can be a bit of a memory hog at times.  


OSX also has some flexibility with the CLI (terminal) environment, I know many that use vim with tmux or even emacs to code in OSX.  I have experience with tmux and vim on Linux environments so it was an easy transition for me.  The caveat here is you're on the command line so aside from running GCC commands yourself you will want to use 'make' or a similar tool for more complex builds (e.g. CMake).  There are many plugins available for vim so you can essentially give it the same functionality you find in a GUI IDE, but if you have never done this before there is a bit of a learning curve getting everything configured and learning the hot keys.