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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Polarist

Member Since 08 Feb 2013
Offline Last Active Feb 24 2013 12:47 PM
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Reputation Earned

RepItemWhen
+1Logged inFeb 23 2013 11:08 PM
+1Logged inFeb 22 2013 06:56 PM
+1Logged inFeb 19 2013 06:35 PM
+3Why is collision cast expensive?Feb 19 2013 01:11 AM
+1Logged inFeb 18 2013 06:24 PM
+1Logged inFeb 17 2013 06:36 PM
+3Why is collision cast expensive?Feb 17 2013 04:47 PM
+1Logged inFeb 16 2013 07:29 PM
+1Logged inFeb 15 2013 10:01 PM
+1Voted up Why is collision cast expensive?Feb 14 2013 07:50 PM
+1Logged inFeb 14 2013 06:14 PM
+3Game programming - Using vectors called forward, left/right and upFeb 14 2013 02:21 PM
+3Why is collision cast expensive?Feb 14 2013 06:11 AM
+1Voted up What effects are being used in this game?Feb 13 2013 06:41 PM
+1Logged inFeb 13 2013 06:37 PM
+3What effects are being used in this game?Feb 13 2013 01:59 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:52 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:39 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:30 PM
+3Memory LeaksFeb 13 2013 11:19 AM
+1Logged inFeb 12 2013 10:02 PM
+1Logged inFeb 12 2013 03:35 AM
+1Logged inFeb 11 2013 12:27 AM
+1Logged inFeb 09 2013 07:22 PM
+3Incorrect Vertex Shader float input values (NaN or 0.000000000).Feb 09 2013 02:25 AM
+1Logged inFeb 08 2013 11:59 PM
-1Voted down [Video Tutorial] Solving the "crack" collision problem (getting stuck between two tiles)Feb 08 2013 02:14 PM
+3Fixing buggy movementFeb 08 2013 01:59 PM
-3Alpha Testing: I manage to "scorch" my edgesFeb 08 2013 12:56 PM
+3Fixing buggy movementFeb 08 2013 12:46 PM
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