Jump to content

  • Log In with Google      Sign In   
  • Create Account


Polarist

Member Since 08 Feb 2013
Offline Last Active Feb 24 2013 12:47 PM
-----

Reputation Earned

RepItemWhen
+1Logged inFeb 23 2013 11:08 PM
+1Logged inFeb 22 2013 06:56 PM
+1Logged inFeb 19 2013 06:35 PM
+3Why is collision cast expensive?Feb 19 2013 01:11 AM
+1Logged inFeb 18 2013 06:24 PM
+1Logged inFeb 17 2013 06:36 PM
+3Why is collision cast expensive?Feb 17 2013 04:47 PM
+1Logged inFeb 16 2013 07:29 PM
+1Logged inFeb 15 2013 10:01 PM
+1Voted up Why is collision cast expensive?Feb 14 2013 07:50 PM
+1Logged inFeb 14 2013 06:14 PM
+3Game programming - Using vectors called forward, left/right and upFeb 14 2013 02:21 PM
+3Why is collision cast expensive?Feb 14 2013 06:11 AM
+1Voted up What effects are being used in this game?Feb 13 2013 06:41 PM
+1Logged inFeb 13 2013 06:37 PM
+3What effects are being used in this game?Feb 13 2013 01:59 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:52 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:39 PM
+3Game programming - Using vectors called forward, left/right and upFeb 13 2013 01:30 PM
+3Memory LeaksFeb 13 2013 11:19 AM
+1Logged inFeb 12 2013 10:02 PM
+1Logged inFeb 12 2013 03:35 AM
+1Logged inFeb 11 2013 12:27 AM
+1Logged inFeb 09 2013 07:22 PM
+3Incorrect Vertex Shader float input values (NaN or 0.000000000).Feb 09 2013 02:25 AM
+1Logged inFeb 08 2013 11:59 PM
-1Voted down [Video Tutorial] Solving the "crack" collision problem (getting stuck between two tiles)Feb 08 2013 02:14 PM
+3Fixing buggy movementFeb 08 2013 01:59 PM
-3Alpha Testing: I manage to "scorch" my edgesFeb 08 2013 12:56 PM
+3Fixing buggy movementFeb 08 2013 12:46 PM
PARTNERS