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collie

Member Since 08 Feb 2013
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#5053187 Issue with Visual Studio 2012 Graphics Debuging

Posted by collie on 14 April 2013 - 09:59 AM

If your seeing a variable show as a NaN double check that it's really is being *used* within the shader.

If your seeing a variable show as 0.000000000 check that it's going to be accessed within your shader, i.e. it may be in an 'if' that won't be entered?

 

The compiler could be optimizing those variables out.  Assuming this is the issue you've described?




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