or you can do it yourself if you want
find how the vertices and normals and texture coordinates are stored in the file produced when you export the model and use that data to maybe store it in a class or array or any data structure in your code and then use this structure to draw your model when you call glVertex / glNormal / glTexCoord
if you decide to do it I'll do what I can to help you through it
have fun ![]()

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