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Retro Owl

Member Since 08 Feb 2013
Offline Last Active Jul 29 2014 01:22 PM

Posts I've Made

In Topic: Simple beginner question (arctan, 2d angle stuff)

11 January 2014 - 03:34 PM

I would say that yes, my problems requires angles. I'm sure there's a better way to do all of this, but if someone can help me with the conversion I'm looking for, then at least I know I'll be able to get this feature to my game. Definitely not in the best possible way, but in a way that works for me.

 

I'm essentially a self-learned rogue programmer, so ultimately I only care about getting things to work, no matter how ugly the code is. I'm also at the moment 100% focused on actually coding my game, so learning new stuff that takes a while to swallow is not in the cards for me right now.

 

I will definitely later look at some line of sight and field of vision tutorials that were already recommended to me, but now I'd just like to get that one function that does the conversion for me. But naturally I welcome all extra tips that you can give me.


In Topic: Radio in a post-apocalyptic world

16 July 2013 - 07:02 PM

Thanks to everyone, great and useful answers until now! I'll keep doing research and see what comes out...


In Topic: 2D Farm Game

25 February 2013 - 07:45 AM

Looks quite nice to me! To improve the graphics you should of course add more variation (different trees, stones, bushes etc.) and I'd also recommend trying to add small shadows to your tiles and sprites, this usually makes it look much more professional.


In Topic: Whispers in the Moss: the ASCII RPG

18 February 2013 - 04:38 PM

I have uploaded a new gameplay video. The video shows the game's opening cut-scene, which fans of ASCII art might appreciate. :) It also shows the first few minutes of the game. The quality of the video is once again quite poor, sorry about that. I think I chose the wrong rendering preset...

 

The game engine is now fully completed and the first continent has been fully programmed. I could theoretically release this as a playable demo anytime, but we'll see. At the moment the game has perhaps one hour of gameplay (at least when all the side quests are completed), 11 maps (including two towns, a large forest and the first small dungeon), 11 unique enemies (two boss fights), and something like ~15 small side quests (there will be LOTS of them in the game). I'm creating more content every day and the game is progressing in a steady tempo.

 


In Topic: Whispers in the Moss: the ASCII RPG

12 February 2013 - 02:22 PM

Thanks for the comment!

 

Everything's custom code as you assumed. As you put it, this kind of RPGs are "done to death", which is exactly why I'm willing to put so much effort into this. In the end that's the only thing that can set my project apart.

 

That's not so important anyway as I'm doing this just for the fun of it, and I've also had a dream of completing such an RPG for about 15 years. I hope I get it done before the midlife crisis starts kicking in.

 

Why do I choose to stick with ASCII graphics on an age like this? That's a good question. First of all I'm not a particularly great programmer. Secondly, I'm not good at graphic design, but I also want to do everything myself. I also believe ASCII games never really even made an effort, when it comes to graphics.

 

It's not my first (and certainly not last!) venture into ASCII graphics. Here's a gameplay vid of a side-scrolling ASCII shooter I was working on a year or two ago. It's actually completely finished and playable, but I never got around publishing it.

 


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