I've been looking for a beginner's tutorial on football physics, but can't seem to find one.
I'm currently trying to find out how the ball slows down after it has been kicked (on the ground). I don't know how to implement the physics in my game.
So, let's say a player kicks the ball with a speed of 100 (just a variable here). How does the ball actually slow down? It's obviously not linear, as in the beginning the ball keeps its speed for quite long and then stops moving fairly fast. I've been reading articles about the physics side, but I can't think of a way to implement the actual slowing down in my game.
Please help me with some pseudo code. Thanks!