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allenv

Member Since 09 Feb 2013
Offline Last Active Feb 17 2013 01:59 AM

Posts I've Made

In Topic: Rock Logo

17 February 2013 - 12:01 AM

looks great, very natural-looking lighting and texture. striking pose too, looks like it's coming together nicely


In Topic: SDL redistribution with custom game engine.

16 February 2013 - 11:08 PM

The fact you mention LGPL means you're probably using SDL 1.2, because SDL2 switched to zlib. Just remarking. You can still try to see if you can get an exception though, I know several SDL 1.2 games on iOS got an exception so they weren't bound to the LGPL.

 

If I was a much greater programmer, I most likely would be using SDL2, but since it's still deep in development, I decided the solid 1.2 foundation for an engine was the way to go.

 

Thank you all for the insights, I definitely feel more confident with my intentions, but to dig a little deeper: Selling/licensing a game engine built on software which uses these LGPL and zlib licenses is where I'd find the real hurdles? Now that I've written it out, it seems to make a good deal of sense to me... Why should I benefit financially from the work of a set of lower-level software? Creating a game engine designed to be sold for others to develop with is going to be a big no no here?


In Topic: 3d environment on a single texture

16 February 2013 - 11:00 PM

The moment I read your post and saw the work I thought to myself, "wow, this is really something." I love the idea, think it's fantastic. The art's wild too, and I've been a huge proponent of all free, all the time, so your choice of tools won me over instantly.

 

This reminds me, too, about how the idTech5 devkit and toolset works, the old MegaTexture tech and "painting" environments. Big fan of the idea and I hope there's a project out there waiting for your work to get finished!


In Topic: SDL redistribution with custom game engine.

09 February 2013 - 12:58 PM

Ahh great, thank you for the reply. I've read as well that simply sharing the link to the SDL website would suffice, the place where other developers can get the source code to SDL.


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