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True Valhalla

Member Since 09 Feb 2013
Offline Last Active May 17 2013 07:12 AM

#5042603 How do people make money from flash/HTML5 games?

Posted by on 12 March 2013 - 11:51 PM

I currently make HTML5 mobile games for a living, and have generated $50,000 in revenue for myself and the content creators I work with over the past 11 months. My HTML5 games make most of their money from companies that wish to host the games on their websites and gaming portals, and they pay an upfront fee for the right to do so. HTML5 games have nothing on Flash when it comes to desktop, but mobile is where HTML5 is valuable. I'm working with companies that are paying $600+ for Tic Tac Toe games. Not even kidding.


Some of my games make money with ads, however there are only one or two companies doing this well and my endevors with them ar eonly just beginning.


You can check out my blog about HTML5 games and game dev in general at Touch To Start, and if you're interested in monetizing HTML5 games I have written an ebook called Making Money With HTML5 which has launched over a hundred aspiring developers into the market already.


Hope this helps!

#5031238 How to find ads for monetizing my app game

Posted by on 11 February 2013 - 04:10 PM

Mind if I ask briefly about the Google rule violation, what's that about?


Well, I was banned from Google AdSense in this manner: http://www.truevalhalla.com/blog/banned-by-google-adsense-afterthoughts/


A very prominent HTML5 app developer I know (very legitimate, not shady at all) had his AdSense account closed a few weeks ago, costing him a lot of money. He used their ads completely within the bounds of Google's terms of use; he was making hundreds of dollars per month, and then had his account closed without warning, without discussion, without reason.


When it comes to AdSense and native apps, I don't know much about their practices, but if it's anything like the way they treat publishers on their desktop service you should think twice.

#5030838 How to publish html5 javascript game.

Posted by on 10 February 2013 - 04:43 PM

Not a problem! Best of luck with your game.

#5030822 How to publish html5 javascript game.

Posted by on 10 February 2013 - 03:43 PM

Your link should look more like this:




(null link, just an example)


Go into your Dropbox "Public" folder, where your game should be, right click your index.html file, and choose "Dropbox >> Copy Public Link". Use that.

#5030789 How to publish html5 javascript game.

Posted by on 10 February 2013 - 01:33 PM

hmmm. It works fine when the file is on my desktop, but when I put it on dropbox it just glitches out and doesn't work. Is there something wrong with my code?


It's quite common for HTML5 games to work locally, and then break when uploaded online (for various reasons). You should post the link like EmployeeNumber8 said. You should test a live version of your game very often, as it's so easy to introduce problems that are difficult to later debug.

#5030612 How to find ads for monetizing my app game

Posted by on 09 February 2013 - 10:49 PM

The problem with AdMob/AdSense is the complete lack of support, transparency, and human interaction in the event that your account is deemed to have violated Google's rules. I would strongly advise against use of AdMob.


Having looked into many ad servers over the past few years, I settled on Leadbolt and have been extremely satisfied with their advertising options, customer service, and earnings. I use Leadbolt in my HTML5 mobile games, but they support iOS/Android more prominently. I'm seeing CPM's ranging from $1.50 to $12.00 consistently.


Your choice will come down to personal preference and experience, ultimately. Experiment and see what works for you.

#5030536 How to publish html5 javascript game.

Posted by on 09 February 2013 - 06:10 PM

The thing is, with HTML5 you should be targeting both desktop and mobile users. If you're not, then you're not using HTML5 to its fullest. You might as well just use Flash for desktop games, otherwise.


Mobile is where the biggest issues for sound are. The latest update to iOS introduced support for the WebAudio API, but audio on most non-iOS devices is just awful currently.


So it depends on what you're planning to do with your games. If they are primarily desktop, you might as well add sound, but you probably shouldn't be using HTML5. If they are primarily mobile, you should avoid sound for the time being.

#5030488 How to publish html5 javascript game.

Posted by on 09 February 2013 - 03:38 PM

You can upload your package contents to your own website, or if you don't have one, you can upload them to a public DropBox folder for example, and then just distribute the link.


For distribution, you can upload the game to sites like Kongregrate and Newgrounds (currently private requests must be made for HTML5 games), or you can begin searching for sponsors. I discuss the process of finding sponsors in my book, Making Money With HTML5, and they are a great way to reach huge audiences. My HTML5 games portfolio recently exceeded 2,000,000 plays in less than a year.


Also, you mentioned you're including sound files in your game. I'd recommend against this, as you'll find a lot of incompatibilities with audio at this time, especially on mobile devices.