I took a look at your game, maybe you could create a special game object that could appear "coding wise" to be a tree or a mineral rock - however one of its other values informed the engine to not actually render it for the user - then a mod can place them near a user they beleive to be botting - and if the user, who cant actaully see the "resourcing obtaining game object", attempts to mine it - you will know that it did that by accessing the level data instead of doing it the human way - runescape has a neat anti-botting concept where every few hours it shifts the colors on all of the items on the game by 1 or 2 values so that bots that look for an exact color wont work. so if each of the resources are slightly randomized when created to keep programs like SCAR-Divi from working and thus forcing them to determine whats going on by looking at the map data - and then manual checks are done it can be fairly well removed. any purely automated anti-botting defence can as you said - be automated around.
MichaelNIIIMember Since 10 Feb 2013
Offline Last Active Today, 05:51 AM
Hello, I am Michael. I learned coding from game modifying (yes game hacking -.-, i'm not the only one here that started here though - don't worry, I'm not gonna rat you other guys out) I am no longer into modifying of other peoples work and instead am working on creating my own game. I do not have any degrees or anything fancy like that, ive just spent a lot of time learning and reading and thats how I know what I know. I try and help people when I can, and if what I say is wrong and you know it, Feel free to correct me. I am not a professional, but I am far from a fool.
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- Age 21 years old
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Programming Obviously, Currently working on an engine that I will use to create a First Person RPG that I have been working on.