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Member Since 13 Feb 2013
Offline Last Active Jul 10 2014 08:43 PM

Topics I've Started

Using ctypes without prefixes

29 May 2014 - 12:42 PM

If you import a module in Python like this:

from module import *

You don't need to prefix functions, classes, and etc. from that class with the module's name. Is there a way to use ctypes so you don't need to prefix objects from the C library you imported with the name of the library.

Controversial or Propaganda Games

13 May 2014 - 07:08 PM

I'm planning on making a web video series where I review controversial games and propaganda games. I would like some sugestions. I don't want any games that already have tons of stuff written about them and that most people have played, so don't suggest something like DOOM or GTA.


So far I have:


America's Army

Soldier of Fortune

Night Trap



Ethnic Cleansing


JFK: Reloaded

Dead or Alive: Xtreme Beach Volleyball

Super Columbine RPG

ZOG's Nightmare

Computer Input Standards

21 April 2014 - 08:23 PM

What are the names of standards for common input devices like keyboards and mice. Also, are there any standards for less common input devices like PC game controllers and graphics tablets?

LLVM Library for Scripting

11 March 2014 - 07:27 PM

For my engine I would like to be able to have scripting in an any arbitrary language. I have heard that LLVM is very efficient and also supports JIT compiling and can be used as a virtual machine. It can be called as a library but, from all the documentation I've read for it, it seems like the library can only be used for compilers and not for scripting features. My question is, does that the library only supports compilers?

What Uninmplemented Features Would You Like in a Game Engine

20 September 2013 - 03:59 PM

I've been working on an engine for awhile and was wondering what features developers would want that have never been implemented. These aren't just things that don't exist at all, just things that haven't been put in a publicly available engine yet.


For me I would like:

  • A framework for creating procedural environments. Where you can define important parts and have the rest filled in automatically.
  • Collaborative map editor
  • Dynamic sound

What would you like?