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14 February 2013 - 01:40 AM
You can use something like SDL for the other stuff.
14 February 2013 - 01:38 AM
I actually ran into this problem a while ago myself.
I think you need to use something like GLEW and just make a call to
but this might be just if you are using the modern graphics technique of shaders.
And yah, your draw code should ideally be in your while loop.
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