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Member Since 14 Feb 2013
Offline Last Active Feb 18 2013 02:34 PM

Posts I've Made

In Topic: Nyrthos - an indie browser aRPG - please test our Tech Demo!

18 February 2013 - 06:13 AM

According to the analytics, quite a lot of people from gamedev tried our demo, and we got some nice feedback, so once again, thank you so much!


Just to let you know - we‘ll be wrapping up the list of changes/bugs today, so in case you didn‘t get to send them, go ahead! I‘ll post again as soon as we have the next iteration.


Best of all!

In Topic: Nyrthos - an indie browser aRPG - please test our Tech Demo!

14 February 2013 - 10:52 PM


I love the feedback! Thank you very much, it helps a lot. It's hard for us to judge some aspects of the game after developing it for quite a while. 


I'll throw in a little reaction of mine to your findings. The point is not to argue in any way, it's to explain some of the thought process/decision making behind the things you mention as you (or someone else) might find it interesting! smile.png


- We were actually discussing the movement speed for the demo too. In the actual game, we wanted to make "a room for progression", that is the reason your character starts slow - so he can feel the difference as he levels up (and increases his appropriate stat points), gets new gear, drinks speed potions etc. The truth is - as long as there are no such things in the demo, we might just think about increasing its default value.. 


- Characters behind the trees - completely agree here. While it's not a problem with "melee" enemies, it becomes a pain in the butt when you're dealing with ranged ones. We'll definitely have to solve this issue somehow.


- Yeah, the dialogue is a little cheesy smile.png The reason for the "..." was that trying to avoid longer texts (especially scary "walls of text"). I feel that - especially in the beginning of a game - people nowadays are reluctant to invest any time into reading longer stuff when they see it. Perhaps we went too far.. ? 

Anyway, we were thinking about redesigning the cutscene "interface" in the future - I wish to add captions (so it's easy to say who says what) and also character portraits. It should make the characters stand out much more.


- The button is actually not a "skip" button, but a fast forward button. We have to fix this so people are sure how it works.

- Report bug button is clearly a bug in itself biggrin.png Haha! What an awesome fail.


Anyway, thanks again for taking the time to test it and for your awesome "criticism", we really appreciate your input.



In Topic: Nyrthos - an indie browser aRPG - please test our Tech Demo!

14 February 2013 - 03:49 PM

Hi Seandime,


that fps count is really abysmal. The problem is that Flash/Stage3D technology basically requires that you have a graphics card with acceleration.. it is unfortunately unsuable in the software rendering mode :(


Sorry that you had to stop playing..