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QIZI94

Member Since 14 Feb 2013
Offline Last Active Mar 28 2013 01:11 PM

Posts I've Made

In Topic: Drawing a 2d Text without using glut or SDL libs and dll-s

24 March 2013 - 03:39 PM

if you don't want to learn how to compile sdl, sfml, etc on linux

You probably don't understand, I know how to compile SDL,GLUT,aux etc. on linux, I always uses SDL or glut, but now I want to create an "StandAlone" application what do not use any special libraries what to need  be install, it should only use OS defaults(GL.h,GL.u,maybe glx.h).

 

http://angelcode.com/products/bmfont/

 

And that link you posted is very usefull but I don't have time to understand and be able to use it.
 
I need some more simple solution for this, when I was "googling" I found this opengl turorial what using a glBitmap() 

http://fly.cc.fer.hr/~unreal/theredbook/chapter08.html

It's simpliest solution but, ist's not working for me now, my 3d scene is drawing, but text isn't and before you ask, yes I create new projection under scene, I realy need help with this.


In Topic: Drawing a 2d Text without using glut or SDL libs and dll-s

24 March 2013 - 02:13 PM

SFML/SDL/etc are cross platform librarys and all have text rendering functions, you just need to know how to link the appropriate library's.

 

I say otherwise, I personaly don't want use SDL,GLUT,AUX etc. because I am using winapi (and x11 in linux ofcourse) and because I don't want have .dll file with .exe

 

it sounds more like you don't understand how librarys work under linux(or in particular gcc/g++ compiler)

I will not react on that because I  do not want to start guessing.

 


In Topic: Drawing a 2d Text without using glut or SDL libs and dll-s

24 March 2013 - 01:07 PM

Yes it's good idea, but I don't have that much skill in this case, I can use it only if you post some script, to understanding.


In Topic: Object behind another object

16 February 2013 - 12:16 PM

Yes I know, I wrote that I tryed glEnable (GL_DEPTH_TEST) and glDepthFunc (GL_LEQUAL) (and I uses glClearDepth(1.0f) and glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)). 
 
I cannot post my code, because is more complex and is always in classes, structures and unions. I can only better explain my problem and post all glEnables and some stuff from my scripts.
 
Ok, where I can  begin..... I have scene/game, who is about Solar System, I am using primitive object sphere and i have 3 object Universe(rotating background), Sun and one planet.
Camera is look on sun and planet is behind sun, but what i see with camera is this(without Depht test): 
 

8Cmdv.jpg

 

 

And when I enable:

glClearDepth(1.0f)

glEnable(GL_DEPTH_TEST)

glDepthFunc(GL_LEQUAL)

glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)

 

and in loop i have: glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)

I see this:
 

tMV86.jpg


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