Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 14 Feb 2013
Offline Last Active Sep 02 2015 07:07 PM

Topics I've Started

Who put all these treasure chest here?

05 August 2015 - 12:46 AM

Tons of games have treasure chests in them, okay fine. But who put them there? God? (pssst the developer) 

It kinda kills my immersion when I question why is a chest in the middle of the woods with valuable items in it. Some games approach this situation by having you find a note saying something like "In this chest is my life savings." but that doesn't mean every treasure is someone's hidden savings. I like how in Dark souls most of the items found are on corpses, its sensible and it can make you to wonder how this person died and who they were. Sometimes instead of chests, items can be indicated by a glowing/sparkling light. I like this idea as well because the glowing/sparkling light can represent the significance of the item to the player's character. Spontaneous chests in video games arent hurting anybody, theyre kinda cheesy and I enjoy seeing them. 


I just wanted to hear you guy's perspective on this topic in general.


Why are abandoned, deserted areas so common in video games?

22 December 2014 - 03:46 PM

Rather its first person shooters or zombie games, All types of games are populated with empty or abandoned environments. Is it because it's easier to do? Could be it laziness or lack of creativity? 

What is your opinion on the matter?

Is it just me or are all horror game key hunts?

19 December 2014 - 09:58 AM

I dont play horrors games often but when i do it seems like im doing the same thing: "Oh the door is locked, better find the key" Throw in some monster encounters "Oh no the blah blah is locked, better backtrack" More monsters.

Is this the pinnacle of horror games? Some can argue and say "Well in all games you do this" but if that was the case the horror genre wouldn't stick out like a sore thumb.

Have you noticed it too? Why do you think it's like this? 

Why are games fun?!

27 May 2014 - 07:14 PM

Psychology, right?

Lately ive been addicted to little called Monster Manor on the 3ds. Its very simple but theres enough depth to keep me playing.(Oh btw in order to play i need to earn Play Coins which requires to me to wank my 3ds up and down hours on end -__-)

I always find my myself questioning "Why is this fun?" I have tons of other, "better" games to play but i keep coming back to this one. Is it because of its cute and colorful charm? Is it because of the real-time rpg battles? the rewarding upgrading system?? WHY!? then again whats the reason people get addicted to angry birds? LOL 

So basically im just wondering whats the bare minimum a game needs to successfully trap people? Do we even know ourselves why we fall victim to such pleasures?

A Skyrim traditional RPG

31 December 2013 - 08:14 PM

Do you think it'd be possible for a tradtional rpg (Final fantasy, Persona, Dragon quest) version of Skyrim to do well?

For one thing, You'd have to get used to the fact that every 5 steps and BAM! you're in a random battle....again.Id imagine battles wouldnt be as intense and even as much fun.For me, Its more fun being in the action then flipping through menus and waiting turns to attack.But I also know some people who like the idea of tactical RPG's and traditional RPG's better because its NOT as intense and they have time to think.

So what do guys think below?