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Overman

Member Since 15 Feb 2013
Offline Last Active Yesterday, 12:50 PM

Topics I've Started

OpenGL Programming Guide 4.3

01 March 2013 - 03:43 PM

I am still learning OpenGL and I have been looking around the web for various resources. The online resources I have encountered seem few and far between, as well as out of date. A lot of so called tutorials provide code without explanation, which is not much help in the learning process.

 

Therefore, I decided recently that purchasing a book would probably be the most thorough way to learn OpenGL. I would prefer to learn the most recent version, so I was considering the book: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition).

 

This book does not come out until April 1st, but I was wondering, aside from the reviews on Amazon (not very helpful), if someone could give me some insight into the previous editions, and whether or not they think this will be a good purchase for a beginner.

 

In a sense, is this worth the money?

If not, are there any alternatives that still cover the latest version of OpenGL from the ground up?


2D Rendering Engine Architecture

15 February 2013 - 04:31 PM

Hey,

 

I'm new to this forum, and to OpenGL as well, but I was looking into hopefully learning more about OpenGL by developing my own 2D rendering engine. I was just curious if anyone had any good reference as to how such an engine should be designed from a high level architectural standpoint. I found very few examples of 2D OpenGL Rendering Engines scouring the web, and all of which had very little to no design value. I would like to point out that I am purely interested in a rendering engine based on OpenGL, not a game engine. 

 

Any help would be appreciated.

 

Thanks!


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