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Member Since 16 Feb 2013
Offline Last Active Jun 27 2015 09:08 PM

#5047280 Art skill worth mentioning?

Posted by on 27 March 2013 - 10:42 AM

I think your employer is stupid if you have a skill that they ignore.


It is hard to balance your left and right brain out. There aren't many who bridge the gap and do both programming and art.

And that type of person can really be beneficial to a team.

Most of the people in HR departments wouldn't know anything about that though since they only do what they are told.

And from what I gather, they are told to seek highly specialized people with no knowledge of other fields.


Valve is one of the few companies that recognized multiple skills as a trait of value.

#5046971 Anyone here a self-taught graphics programmer?

Posted by on 26 March 2013 - 11:55 AM

I didn't read all the posts in here. But I think all the really good coders are self taught whether they went to school or not. The foundations that you get in school really help give you a good start. But you're not going to be a good engineer right out of school unless you take the initiative and further your education on your own. If it is something you are passionate about, you will push yourself to do more than whatever they assigned you for homework.


I guess I'm saying, there are plenty of programmers that get cranked out of school that have no idea what they are doing. On the other hand, school is a great way to get introduced to concepts and terminology that makes learning on your own easier.

#5046963 How do I centre my model?

Posted by on 26 March 2013 - 11:41 AM

Did you try Center Pivot and reset xform in that order?

#5046948 How do I centre my model?

Posted by on 26 March 2013 - 11:08 AM

I am a Maya user but check your export settings. If you are using the max file, it could be that you are exporting everything in the scene; lights, camera, image planes etc... regardless of selection. I would try a different format like .fbx or .obj and check what you want to include in the export menu options.

#5037305 Geomtery based lighting

Posted by on 27 February 2013 - 02:24 PM

I would recommend you download the Cryengine free SDK and look at the source code. I know exactly what you're talking about and I used it for the lights on the helipad I built. But I'm pretty sure there is no "easy to program" way of doing this.


It is really just a trick, the light is not coming from the surface. It is not well documented.


First I created a small object and textured it. I also painted some glow on the surface (incadescence) and then I created a light right in front of it. Then I used a shape to clip the light so it looks like it is coming from the glowing surface. The lightshape is linked to the light and the glowing surface is not actually emitting.


I hope this helps. Now I am late for class unsure.png



#5036520 portfolio

Posted by on 25 February 2013 - 06:19 PM

I guess I was hoping for a hello. Or a "Welcome to the forums n00b!" but I guess I'm going to keep posting stuff.





#5034014 new to graphics surely this isnt pixel art?

Posted by on 18 February 2013 - 09:53 PM

On the filp side, that is not saying it cannot be done with a keyboard and mouse.

#5034012 new to graphics surely this isnt pixel art?

Posted by on 18 February 2013 - 09:48 PM

If you are serious about art, I would strongly recommend a Wacom tablet. From my personal experience as a gamer and an artist who learned the hard way, I started doing art with the mouse because I am very efficient with the keyboard and mouse. As an audio editor, you're always keyboard shortcutting your way to victory. Plus, getting all those headshots growing up actually seemed to be paying off. I had heard that tablets were the key but I thought all the art nerds with their tablets were just being snobby as usual.


However, my progress became logarithmic after a while. The problem with getting used to the mouse for art is that eventually you will want to learn the tablet because it offers pressure and stroke angle. Eventually you will cave in and find that it is a much more expressive input. When you finally do that, its like having to learn all over again. I would compare it to learning to play an instrument again. Sure you may be familiar with music already (the software), but the instrument (the tablet) will be foreign.

#5034001 Per Vertex color to Texture

Posted by on 18 February 2013 - 09:14 PM

You can use a program called xNormal. It is free, but you will need to unwrap your final game topology model into UV space. Then you can use a high poly mesh with vertex colors, a low poly mesh that is your target with the UVs, and another mesh ballooned outwards on all surface normals called a cage which sets boundaries for the process. You can read more about it elsewhere.


It works to generate all kinds of maps other than vertex colors as well, such as normal maps, displacement, and ambient occlusion etc...

#5033405 How to make a shiny effect

Posted by on 17 February 2013 - 11:04 AM

I think you are talking about specular lighting.

#5032971 portfolio

Posted by on 16 February 2013 - 03:50 AM

HELLO PEOPLE, I'm new here.


You can check out my portfolio and other sketch work below.








I'm looking for some other people who are skilled coders and engineers who are lacking in the art region and share my motivation.


Originally, I went to school for technology management and changed to music production. I was an IT specialist for a while. Lately I have been doing live sound, but I have always been motivated to do game development and took the music route. A few years ago I got into graphics.

I am looking to join a small team for either a mod or other ground up development. Now I am in school for computer science and I have some very light experience in C++ and the DirectX samples. I can barely load a .obj from scratch on my own though. I consider myself more of a tools power user than a tool developer. I use other people's stuff to make stuff.


I will probably also be posting in the classifieds.