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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

HardlineDigital

Member Since 16 Feb 2013
Offline Last Active Yesterday, 06:19 AM
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Topics I've Started

Maya 2014 features

28 March 2013 - 11:14 AM

Cool new stuff over here
 

 

 
http://www.youtube.com/watch?feature=player_embedded&v=Dc8lJGGqrqo#!


new mudbox 2014 features revealed

28 March 2013 - 11:08 AM


 
Pretty cool stuff. It will be interesting to see how the UV's are preserved on the retopologized mesh.
Although they may be using vertex colors. They are already great for having blending options.


portfolio

16 February 2013 - 03:50 AM

HELLO PEOPLE, I'm new here.

 

You can check out my portfolio and other sketch work below.

 

http://www.hardlinedigital.com

 

http://www.zbrushcentral.com/showthread.php?168074-AH-Intro-and-sculpts/page6 

 

 

 

I'm looking for some other people who are skilled coders and engineers who are lacking in the art region and share my motivation.

 

Originally, I went to school for technology management and changed to music production. I was an IT specialist for a while. Lately I have been doing live sound, but I have always been motivated to do game development and took the music route. A few years ago I got into graphics.

I am looking to join a small team for either a mod or other ground up development. Now I am in school for computer science and I have some very light experience in C++ and the DirectX samples. I can barely load a .obj from scratch on my own though. I consider myself more of a tools power user than a tool developer. I use other people's stuff to make stuff.

 

I will probably also be posting in the classifieds.

 

Andrew.Henderson@HardlineDigital.com


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