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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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zerozero789

Member Since 16 Feb 2013
Offline Last Active Jun 24 2013 03:38 PM

Posts I've Made

In Topic: How to make a shiny effect

20 February 2013 - 04:32 PM

Mario Galaxy was the first game to have rim lighting. But look at games like Super Mario 3d Land it doesn't seem to have any rim lighting.

In Topic: How to make a shiny effect

20 February 2013 - 04:04 PM

Hey CryZe what resent mario games make use of heavy rim lighting?

In Topic: How to make a shiny effect

19 February 2013 - 01:50 PM

I know that the shinny effect is specular lighting. I just couldn't remember the word "specular lighting". Anyways Im now wondering if mario kart 7 and super mario 3d land uses the specular lighting effect. Tge images of the games are posted to help anyone with the theory that I'm trying to solve.

In Topic: How to make a shiny effect

17 February 2013 - 02:10 PM

Specular lighting+ambient lighting+diffuse lighting= shiny/glossy effect. Or is specular lighting what you get when you add both ambient and diffuse lighting togethor?

oh yeah what level of specular lighting, ambient lighting, and diffue lighting is in the mario kart 7 pictures that I posted?


In Topic: How to make a shiny effect

17 February 2013 - 12:16 PM

ok then so its specular lighting, ambient and diffuse lighting combined then?


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