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Member Since 16 Feb 2013
Offline Last Active Feb 19 2013 10:10 PM

Posts I've Made

In Topic: Interesting "mix of games" game idea

19 February 2013 - 06:53 PM

I've been thinking about that powerneg, I want it to mostly be about the exploring, and the action rpg aspect, I really dont want the focus to be lost by having too many features, or too much building and settlement management. But on the other hand, I don't want settling, upgrading, and building to be completely pointless.

I'm not sure if Ships were going to be included anyway, I wasnt wanting to go too futuristic, I was thinking of just hyaving the space travle be like a magic portal, or something funny like a catapult.


It's a possibility to add "ages" so to speak, not directly going from one age to the next, but advancing slowly, and eventually getting to that stage.

In Topic: Best format to start on?

17 February 2013 - 03:52 PM

Thanks alot everybody, thats good to know. So Python can be considered a serious way to code games is what you're saying?

In Topic: Interesting "mix of games" game idea

17 February 2013 - 03:50 PM

Oh man, I forgot to mention this isnt something I'm planning on working on soon, but rather a project to complete eventually.I want to learn the basics of coding this year, and just try recreating some stuff, like tetris and pacman, and then go to university in computing science.And then eve after THAT I want to start out working for a game studio, and work on this as a side prject, eventually turning it into a full time thing. Thats why i sad I know i'm getting ahead of myself, it will be 4 years minimum before this project can even start.

In Topic: Interesting "mix of games" game idea

17 February 2013 - 12:06 AM

Lots of the inspiration comes from Cubeworld, Minecraft, Spore, Age of empires, and Torchlight.