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FREE SOFTWARE GIVEAWAY

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JowiizyVikvik

Member Since 16 Feb 2013
Offline Last Active Feb 19 2013 10:10 PM

Topics I've Started

Best format to start on?

17 February 2013 - 12:15 AM

Hey guys, I just started learning how to code, and right now, I'm using codeacademy (just a tutorial website) to learn Python, just since I heard it's easy to start off on, and I'd like to transition into C, or C++ eventually. And i'm also trying to learn Autodesk Maya to animate.

So do you guys agree that Python is good to start learning on, and Maya aswell?


Best format to start on

16 February 2013 - 10:56 PM

Hey guys, I just started learning how to code, and right now, I'm using codeacademy (just a tutorial website) to learn Python, just since I heard it's easy to start off on, and I'd like to transition into C, or C++ eventually. And i'm also trying to learn Autodesk Maya to animate.

So do you guys agree that Python is good to start learning on, and Maya aswell?


Interesting "mix of games" game idea

16 February 2013 - 10:30 PM

Hey guys, i've just started learning to code (in Python for now, but planning on learning c++ afterwards) and just like everybody else, I'm getting way ahead of myself and have already started to plan a game.

Keep in mind these ideas are not very structured, or organized, and are just a bunch of loose, random ideas in my brain that I typed out, not to say I didnt think it through, just saying dont expect it to be a perfectly planned game yet, to help out with this I wrote out a summary with the main plan.

Here it is,

(also, name is just temporary, sorry I'm just nervous about critics)

 

Project Galaxy



Game summary



An action rpg, with
strategy/sim elements. Races and classes. Build a variety of structures to
create your own settlements, which you can buy, sell, and trade in. Galaxies,
are groups of up to 5 planets (inhabited by other players or alone (not
completely (mobs)). Starting planet is based on race (elements of planet still
randomized) and is a no pvp zone. “Wild” planets have completely random biomes
unlike those of the starter “race based” planets and are pvp enabled (not meant
to be lived on, just explored)Each race has two classes which fall in lign with
standard rpg archetypes but with a twist, the classes each have two sub classes
to choose from. Players have skill trees based on classes, as well as racial
abilities. Crafting and weapon customization are a possibility, along with
enchanting.



Technical




  • Coded in c++
    (Based on what I know so far)



  • Ideally work
    with a partner



  • Follow a
    slightly altered minecraft model, releasing slightly later, once the
    galaxy/world (undecided) generation is good (stable, not perfected, not all
    flora/features included) at least one race with all classes is completed (with
    a basic set of skills) Combat is complex enough to be fun, and there are at
    least 3 varying mob types.



  • Plan to release
    to a small audience (as a test) within 6 months-1 year.1-2 years are
    disputable, by 2 years completely open access to the game (labeled as beta)
    Release by 3 years


Core game
elements




  • open world Action
    rpg, with strategy elements, and very basic building(whole buildings/possibly
    whole settlements)



  • Not story driven
    (possibility of a backstory, but other than that no storyline.)



  • Instead of one
    giant world, it is separated into planets(I imagine this will be the hardest
    part of the game to code)



  • The planets are
    all part of one big “galaxy” there isn’t just a screen in between travelling
    between planets, planets could be square or flat(for the purpose of building
    and less bumpy surface) or possibly round, depending on voxel or not



  • Modes are
    debatable, having a specific pvp arena or something like that would go against
    the free roaming world idea, but having pvp always enabled could have problems
    as well.(EDIT: Idea #1 on home planets, pvp is always disabled, but on “wild”
    planets, killing/greifing is allowed)



  • (MAJOR GAME
    EDIT) world generation idea #2 instead of planets, there is only one larger
    planet(easier to make a sphere) still separated into some type of zones (I
    would still like to do the racial specific staring area)



  • Personal space
    travel would be unlocked by some type of building, letting you zoom out from
    your own planet and click on other ones to launch.



  • The “points” you
    get to level up your character are directly connected to the “research points”
    you use to get new buildings and recipes to prevent over complication.



  • Building is
    simplified to a degree where it does not distract from the main idea of the
    game



  • Your home is a
    special, more customizable building, where items are stored, and you can rest.



  • Other buildings
    are used to create services(general store,potion shop, armory etc)



  • Buildings are
    race specific (but do not differ very much at all from eachother, (one or two
    special items) differences are mostly cosmetic)



  • (possible)
    stores can be enhanced(not sure how)



  •  


Classes/races




  • 2-4 races, each
    with two core classes



  • each core class
    has two specialties(generic rpg archetypes, with small twists)



  • (not sure if
    this belongs here exactly) Each race has a specific starting planet, with the
    main mobs few special ones



  • If playng with
    friends, they can choose to generate a new starting planet of their own race,
    or continue on yours/share one from the beginning(more co-op oriented)


Graphics/animation




  • Possibly voxel
    graphics



  • stubby big
    headed character models(as to not animate limbs and such)



  • If not voxel,
    than stylized “cartoon” graphics.



  • Very smooth
    flowing animation for the movement of characters



 

 


PARTNERS