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Member Since 17 Feb 2013
Offline Last Active Mar 21 2013 03:02 PM

Topics I've Started

When and why to purchase licensed software before marketing.

14 March 2013 - 07:44 AM

We have stumbled on our first problem as a team. Everything has gone smoothly with conceptualizing, programming and illustrating. But a topic we stumbled on when we were to discuss the modeling softwares we immediately realized; is autodesk maya licence 6000 bucks? And is it necessary to have licensed maya when marketing a game done with it? Do you know anything regarding this topic? Would appreciate the info so we know what problems we might stumble on in the future. 


We're using Unity to power our game.

Maya to model and animate.





"He is working since ages with 3d software from autodesk. also with teams they also had no licence keys. and he never had that autodesk or someone else asked what software they used or if there is a licence key. autodesk is not really interested in this. but if you want to feel better, its possible to get cheaper version as a student or you make a deal with autodesk. then the prices is 100+$ per licence"


- Someone in the business.

What's the marketing steps?

25 February 2013 - 05:26 PM

I'd like to know the steps for marketing a game starting after a gdd (game development document) is born to an actual marketed game. When to get patent (and how) on an idea (and why) and copyright (why/when).


I'm new to pursuing a marketed game with my 5 years of experience actually developing them as a director but never marketing.



I read a lot at toms website so I got a clearer view now. Thanks Tom!

Help me with claws [3D]

20 February 2013 - 10:04 AM

Trying to render the character for a game I had in mind and been doing mockups for here http://www.gamedev.net/topic/638962-drago-and-his-adventures-mockups-included/ but now I'm stuck. How do you manage to make claws/fingers identical and add it to the body?




Best regards


Jelly Kid (Updated 2013-03-04)

17 February 2013 - 04:28 PM



Hi guys.


My name is Fredrik Nilsson and I'm now back with more information to share with ya all. Thanks to gdnet we have now managed to start working on a prototype of the game "Jelly Kid" which some of you may know of as "Dragon Kid" as it was first called during the early stages of this started thread. Things has developed even further and thanks to some newly made friends we could develop some illustrations of the game and then conceptualize them.


The character is copyright and belongs to Aeranima Designs & Aeranima Entertainment.


Now, hold your horses, things aren't progressing super-duper-uber-fast because developing games takes a while. That's the reason I am here. To gather some feedback and collect ideas/suggestions for the game. So let me talk about it a little to get you wrapped around the genre.


The Background Story



A long time ago in the world the jelly food and jelly forces were loved by the people; especially the royal family who was the only one of its kind with its skillful jelly management. Until one day when a scientist within the royal family tried to create new jelly flavors and accidentally gave life to the jelly. The jelly cloned itself; took various forms and shapes of animals and monsters which began to spread across the kingdom and eventually the entire worlds. The royal family eventually went out to stop this madness, but when they were gone some strange jelly-figures broke inside their children's bedchamber and managed to devour the children as the guards was trying to fight them off. But it was already too late. Some of the kids were altered both in appearance and mentality. And when the royal family finally returned after a valiant attempt to stop this tragedy as they immediately faced a new one... The kids were gone. 
The world changed and the people had to get used to the transformed nature. The royal family realized that all hope was lost. They could not do anything to stop the jelly. Legend says that the world was redesigned by these lost kids so that people still could live in it.


Now like you've probably already has figured out; the game features Jelly Kid and his jelly-like hair decades after this tragedy occurred. The game however opens up with Jelly Kid, his seven smaller siblings, grandpa and grandma; all sharing dinner at their tiny acorn-shaped house at the outskirt of a great forest. The granny, grandpa and his siblings will become kidnapped by none other than "Jelly Prince" and his jelly-like minions. He however is an evil wizard who troubles the world with his evil minions and monsters. The Jelly Kid immediately sets out to find them all to put an end to everything but has to face 8 different worlds first (+1 optional) with a wide range of climate variety.

The character and Jelly-minion is copyright and belongs to Aeranima Designs &
Aeranima Entertainment. Goomba belongs to Nintendo and is there for a funny/sarcastic 
appearance only.


Like everything so far? smile.png
Where you come in!
It's firstly recommended that you read what's written in the paragraphs above to brief yourself a little bit regarding background story. Now, to give you a minor glimpse of the world... The overworld will be designed in 8 different continents such as Super Mario World and New Super Mario Bros. U. Each continent will feature several different obstacles on top of the action panels which will provide you with the levels the game will evolve around. What these obstacles are or what kind of continents there will be we don't know. So this is where you come in! Below there's a list with categories provided for you where you can find some minor guideline of where your mind should be heading when deciding to help out. ^^ Every help we can get will be much appreciated. And of course there will be a special thanks in the credits where you all at gdnet will be credited for helping us out. ^^

Brainstorming List
What continents could there be? The world is jelly-themed so is there anything associated to jelly you can come to think of that would look good for the continents? ^^
Is there any obstacles you can think of we can provide for the overworld or levels? Maybe both as a united obstacle? Maybe a chain obstacle that will effect other parts of the overworld? Anything? ^^


All help we can get on these two topics would be awesome. ^^ And this is not an actual "help wanted ad" it's more of a "brainstorming ad" where we can come together and build on this areas together. ^^ 


Thank you for your time, and here's another concept since you guys are awesome!


Jelly-Sheep is copyright to Aeranima Designs & 
Aeranima Entertainment.