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Member Since 21 Feb 2013
Offline Last Active Dec 31 2013 04:28 PM

#5035137 Triangulating isolevels of procedural shapes to find vertex normals

Posted by on 21 February 2013 - 03:34 PM

I thought that the solution was trilateration same as they use for GPS, but i have thought some more and i have a very fast performant solution that should work on all iso landscapes and shapes. i ll sell some code for it abit later for 4 5 dollars so i can help pay for a plumber.