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GraphicsNoob

Member Since 24 Feb 2013
Offline Last Active Mar 28 2013 09:56 PM

Posts I've Made

In Topic: Unity Models lose details when too many are placed( Pictures included)

18 March 2013 - 09:47 AM

Thank you ! 


In Topic: Unity Models lose details when too many are placed( Pictures included)

18 March 2013 - 07:50 AM

Hey thanks a lot ! Your answer was spot on and solved the problem ! I was in this issue since yesterday and since I was learning unity, I was totally demotivated because of this.. thank you! 

 

Increasing the "max mesh tree"  value from 50 to 500 solved the problem! I got a few questions regarding this :

 

1.Im wondering how much performance will this impact ? What would be a good value to keep this setting at ?

2. The problem seems to be because I am implementing grass as a game object( just because it looks more detailed )rather than grass texture thereby it takes up a lot of mesh. Is this the right approach or should grass always be implemented as texture ? 

 

Thanks again! 


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