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GraphicsNoob

Member Since 24 Feb 2013
Offline Last Active Mar 28 2013 09:56 PM

Topics I've Started

Question about lighting and atmosphere in unity

19 March 2013 - 08:41 AM

Hi all.

 

Im wondering if its possible to provide different lighting and atmosphere to different part of a scene..

 

I want to make a scene where one place is a bright and sunny elf village and after moving down the road,you enter a dark and gloomy forest..Right now the sun in my scene seems to make everything sunny and cheerful including the forest..Is there any way to accomplish this ? Or is the only solution to load another scene for the forest ?

Im just starting out with a month of experience in unity .

Thank you


Unity Models lose details when too many are placed( Pictures included)

18 March 2013 - 07:14 AM

Suddenly my unity models are behaving weird.. If I use terrain generator to place trees and I place too many other details nearby like grass,plants etc, the model of tree becomes blur and pixelate ..If i look at them in certain angle they appear ok but immediately on lowering the angle, they go back to blur..There seems to be a threshold ..Like if I place more than 20 assets nearby (grass,flowers,plants etc) , then it goes bad..else its fine.. If I drag and drop the prefab this problem doenst occur but I cant use that method for placing a lot...

Help please. Check the image ive included.Attached File  one.jpg   110.71KB   90 downloads


Unity 3D : How should I start ?

01 March 2013 - 08:28 AM

Hi , 

Ive been learning Unity for a week now and Im in the process of importing models from external sources. 

Im not at all good at 3D modelling software like blender..I was wondering , is it actually possible to learn Unity 3d standalone and not learn 3d softwares or is its knowledge essential ? 


Help with Unity 3D grass

26 February 2013 - 02:55 AM

HI.

Im starting out unity 3d and I have some questions about textures and models . 

 

1. I tried downloading models for some flowers. It had this .dds file and in one file i could see bits and pieces of the flower (leaves ,stem all seperate and not as a whole plant )  . How do I use this exactly to create the plant ?

 

 

2. To draw grass , are png files enough or should i look for some 3dsmax file or something ?

 

3.I want to draw like some good  looking grass with a waving animation so how to do this animation ?  Will it be one model file or is it like playing two model files in sequence to give animation ? 

 

Also any links to usable grass/ tree models will be helpful . I know the sites to look for them but I couldnt use anything I found so anything which you know works on unity would be helpful for me to learn the file format and usage.


Doing foliage in a jungle viewer

24 February 2013 - 12:47 AM

hey guys

I found this video of a jungle viewer using opengl here :

 

now im no where near implementing such a project but i was wondering how the foliage in the forest implemented? The guy says he used 3ds max. Is it like he creates entire model of the trees n things in 3ds max and just loads it in opengl ? 

or is the foliage built using coordinates and texturing  ?

Any idea about this would be helpful.  

What if i wanted to implement a similar project..What things should i cover in opengl ? It maybe years before i can do it but i want to know the general topics involved. 


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